i do not understand wtf is going on but I've never seen anything like this. I assume there's some logic or story that you start to understand eventually.
i do not understand wtf is going on but I've never seen anything like this. I assume there's some logic or story that you start to understand eventually.
gahdam that mouse sensitivity broj
yeah i just realized my mouse sensetaivity on windows is too high, so for me its normal sensative CRUD
I gave this a chance, but if you're going to have momentum based movement, you gotta make sure everything is dang near perfect and consistent. it's more often than not when I use the brake I keep moving forward after I hit the ground, or go backward slightly in the air, sometimes I go straight down like it's supposed to. the jump feels too small to be able to do anything properly anyway, everything feels like it has to be frame perfect. idk it's a cool idea but you need to playtest and refine a lot of stuff here. best of luck improving
it's functional but very basic and boring. needs to be a hit counter, could be in the form of a traffic light, green = 3 yellow = 2 red = 1
needs a lot more, best of luck improving
it's a start, but that acceleration and momentum need to be redone. feels absolutely awful.
Looks good though. the coin collect animation needs to be toned down but the overall art is fine.
I don't get the point of these
what do you mean?
the horizontal acceleration is way too high
I could easily decrease that but It's made that way so that Dino could make it to any platform across the screen.
it's functional which is a good start. but the pellets disappear too fast, often they appear too far away for you to get there in time. the pellets seem to have a weird hitbox in you don't always need to be on the same row as them to collect them.
It's fine but needs work, you did get the response time right where you can go up 1 row at a time. a lot of beginners aren't able to do that so that's good.
best of luck improving
Check it out,
I published an update
it's an ok idea, but there's no penalty for hitting the wrong square. there's nothing preventing the player from holding A/D and spamming spacebar.
make a more complete game (starting with making the shurikens look like shurikens]
best of luck improving.
upload something more complete, this works fine but there's no point.
Yesyesyesyesyesyes >:D
the best flick club player.
read my thoughts on the voting system in my post "Voting vs Quality" it's a bit rough but I think it says what I want to say. lets talk about it.
real ones have square frames.
pfp by Dall-e online
Age 30
michigan
Joined on 10/3/09