sometimes you spawn right next to an explosion, sometimes you spawn inside a box, not a clue what you're supposed to do at all. shooting seems completely useless it doesn't seem to destroy anything. needs a lot of work
sometimes you spawn right next to an explosion, sometimes you spawn inside a box, not a clue what you're supposed to do at all. shooting seems completely useless it doesn't seem to destroy anything. needs a lot of work
Okay, game updated! You can test it if you want
(Previous answer:
Maybe seems really obvious to me that the objective is to get the item in the middle of the map to start the game bc i'm the creator of the game. Should i add something like a tutorial in the first run to know what you need to do or just a type of indication like a light? Idk, something like that added to my things-to-improve list.
About the bug of spawning right next to explosions or inside boxes, i'll try to solve that, things that happends when you develop a game with a random generated map lol.
Imma try solve all you said, ty! <3)
cool game, it would be a lot smoother if you could just click to the square adjacent to walk or click to a further one to pounce. very cumbersome to click walk, square, yes, walk, square, yes every time.
needs a lot of work
I will see which code I can use to upgrade the game.
die sponge fuckerbob
u tell him BRO
everything is way too small, like, you have a lot of negative space. it'd feel a lot better if things were more zoomed in on the board. text could also be slightly bigger but i think that's just an issue with the distance.
blue building up... what does it mean
You are right, this game was supposed to be played full screen. You may zoom-in using your browser (usually ctrl+mouse wheel).
Something blue above the buildings? You can reveal hints or the answer at the left side of the board, I don't want to spoil it here.
opening doors with A does not work.
but you need to upload more than this. make a more complete game and submit that. best of luck
This game is for testing the compatibility of html5 games on xbox one. it's not a serious game.
cool, but kinda choppy and really dark (hard to see)
put some more work into this and it'll be quite good
Thanks...yes I added the lighting (or rather darkening) but probably could do with making it a bit brighter.
cool idea, but the controls are horrible, movement should always be wasd or has the option to change. no idea what anything is. seems impossible to hit enemies without also taking damage. no sound or music.
it's an ok start but man
R restarts the game not the level
for a game this simple that also uses the mouse, you should make up jump or change moving to wasd
Okie
And R restarts the game
the best flick club player.
read my thoughts on the voting system in my post "Voting vs Quality" it's a bit rough but I think it says what I want to say. lets talk about it.
real ones have square frames.
pfp by Dall-e online
Age 30
michigan
Joined on 10/3/09