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Brain-washed

618 Game Reviews

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when I get 30 coins it says I have an upgrade ready, but the shop only shows me the next character that costs 600. are there supposed to be other upgrades? the costs are way too high for even that let alone the 10000 for the lich.
game is on but it would be better if it tracked your mouse instead of you having to hold click too.

SeasonQuest responds:

You can click the "Upgrade Ready" button to get better weapons on that current run.

My bad for not explaining properly on the tutorial, I'll update it.

dude
how the hell did you play this with WASD and X being the only controls?
this is a real question, bc it feels horrible. just have shoot be spacebar.
that said, pretty basic. you have art for the different xj's but they're all functionally the same. try to find someway to make them different.
I mean, this game is too basic for it to make a difference now, but it's something to work on if you plan on expanding this game. the explosion sfx are a bit much too but that's not a big deal.

Ravenboy99 responds:

Thanks for the review, I will revise these things. I had the action button be X because for browser it will just make the whole screen move down and it is irritating, X was something I am used to enough to do, but will make the change for it.

As for the XJ's I already do have planned each character have something different, just havent implemented them yet.

the platforming is exceedingly precise for a game that isn't trying to be hard. grabbing coins is annoying as the hitbox is roughly 1/2 the size of the sprite. there needs to be a way to drop crates instead of throwing them, esp if you can't kill enemies with them. all i'm trying to do is set the thing on a switch. it would also be good if you put a sound effect on the switch activating. you can sort of tell visually but it's not satisfying or communicated well since you have to move to where the blocks they control are to know.
on the first stage you have to jump off a tiny platform and time the throw perfectly. if you miss the throw you have to try again and if you miss the jump you have to climb back up. it's very easy to lose track of what stage you're on, a sign would be good or different music or backgrounds or enemies or something to differentiate them.
the music is nice, esp if you wrote it.

tadgamers responds:

I think I may give this one an update, thank you for taking the time to give this feedback!

you quickly run into a gap that you can't cross. idk if you played this before uploading but yeah. seems well made enough but impossible to beat.

amazingpapaya responds:

Thanks for telling that. For some reason the web page wasn't showing a moving platform that should have been there. But know it is fixed

idk what this is supposed to be but it's not even close to finished.

winted321 responds:

DUDE IS PROTOTYPE!

I wasn't enough

the best flick club player.
read my thoughts on the voting system in my post "Voting vs Quality" it's a bit rough but I think it says what I want to say. lets talk about it.
real ones have square frames.
pfp by Dall-e online

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