it's like a hardmode super meatboy with worse controls. for how stiff the movement is, it's a big ask to not touch the same area twice.
I like the idea though
it's like a hardmode super meatboy with worse controls. for how stiff the movement is, it's a big ask to not touch the same area twice.
I like the idea though
I like the theme, it's drawn well, could use some logic to how where they need to go, just so they can't get the same thing twice in a row. had one of em use the bathroom 5 times like damn you good man?
I think the main issue is there's no way to really speed up. maybe if you can click in rhythm to keep the train moving at full speed while you're down a guy? would add some complexity since you'd have to watch the other guy and try to keep up with the train instead of just waiting.
cool game though
Wow. I think you're absolutely right. Now when holding left mouse button at the idle handwheel, the train can be pulled. Thx so much for the advice.
you're better than this
newgrounds is better than this
please elaborate on how i can make this better
it's ok for a start
main problem is all the different.. wands? feel worse than the one you start with. the blue one is fast, long range. all the others are slow and short and don't seem to differ in power.
controls fine, but it's really hard to lose even with the weaker wands.
needs some kind of progression or at least a high score, some different enemies etc.. not much reason to keep playing or replay it.
best of luck improving.
Hey, thanks for your feedback. The wands damage increases by 1 for every wand and the rof and range slightly decreases. As this was just part of a little udemy course I was more interested in finishing the course quickly just to gain the knowledge on how to build a little 2D game. I'll definately spend more time on Variety in the future, multiple stages, enemies, weapons, bosses etc. I never strayed from the course material and I agree I should of to add some sort of scoring system. Cheers again and keep an eye out for future projects.
you should upload something more complete. should also credit music you didn't make, even if it is royalty free.
that said, it looks nice, everything feels fine. it's very easy and boring though, come up with some ideas to spice it up. should really make a full game before you submit though.
best of luck completing this
giving this a pass bc I want to see if my score is beatable
cool
could use some music and maybe sfx, but it's good. make sure they're mixed properly. overly loud sfx can be a killer
Thanks! I am currently looking over various SFX sets made available for public use and I'm sure to add sound to the game.
you can't hold a direction and jump at the same time, have to press jump then steer yourself in the air which feels awful. It means you can't move and jump from movement, you have to stop moving to jump, that's a no-no. if that's not bad enough, you have to wait till you stop bouncing after you land to jump again which sucks.
the rocks that bounce around spawn as soon as you start the next level so you're guaranteed to have some eggs get destroyed before you can get to them.
yeah idk about this, needs a lot of work. best of luck improving
Thanks for the honest feedback yes we are improving (Y)
rated E
for everyone
the best flick club player.
read my thoughts on the voting system in my post "Voting vs Quality" it's a bit rough but I think it says what I want to say. lets talk about it.
real ones have square frames.
pfp by Dall-e online
Age 30
michigan
Joined on 10/3/09