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Brain-washed

292 Game Reviews w/ Response

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the platforming is exceedingly precise for a game that isn't trying to be hard. grabbing coins is annoying as the hitbox is roughly 1/2 the size of the sprite. there needs to be a way to drop crates instead of throwing them, esp if you can't kill enemies with them. all i'm trying to do is set the thing on a switch. it would also be good if you put a sound effect on the switch activating. you can sort of tell visually but it's not satisfying or communicated well since you have to move to where the blocks they control are to know.
on the first stage you have to jump off a tiny platform and time the throw perfectly. if you miss the throw you have to try again and if you miss the jump you have to climb back up. it's very easy to lose track of what stage you're on, a sign would be good or different music or backgrounds or enemies or something to differentiate them.
the music is nice, esp if you wrote it.

tadgamers responds:

I think I may give this one an update, thank you for taking the time to give this feedback!

you quickly run into a gap that you can't cross. idk if you played this before uploading but yeah. seems well made enough but impossible to beat.

amazingpapaya responds:

Thanks for telling that. For some reason the web page wasn't showing a moving platform that should have been there. But know it is fixed

idk what this is supposed to be but it's not even close to finished.

winted321 responds:

DUDE IS PROTOTYPE!

seems well made... but I have no idea how to play. I got the filling up the glass game. I got the guitarist to strum but I have no idea how and I failed anyway.

warioware games tell you what to do as you're playing. it's makes everything readable and simple. here I'm not told what to do or how to do it so I'm just stuck.

I would suggest updating the game by telling us what the controls are & what the goal is on screen. I can tell you put effort into this so don't feel too bad. ir really is an issue that needs to be addressed though

zmbgst responds:

adding the microgame start text was something I kept on overlooking until I just forgot about it. Thank you for reminding me about it, I'll see if I can start working on a instructions page / that microgame start text effect

buying a fulp doesn't do anything except aesthetics which, if that's the point then that's cool/
angering the fulps actually does nothing at all

gavmcool responds:

angering the fulps increase gains from tom fulps, tom fulps gain a few coins every 10 seconds

cool idea, wish I could play it..
searching for opponent

ZabuJard responds:

Why can't you?

the atmosphere is cool, but there's nothing to do. you get hung up on walls sometimes. I'll vote to pass but you should upload something more complete in the future. best of luck finishing this.

bwdnhrvy responds:

Im currently working on adding a boss fight to this little area to get a feel for how the shooting works, I uploaded this for thoughts on the atmosphere so thankyou for your feedback. if oyu have any ideas what type of boss would fit please tell me :)

far far worse dress up games (and other games) have come through, idk who voted to blam this but they're fucking dumb. people on this website make absolutely no sense at all.

davi449h responds:

o- ok ?

nice work, all around everything is pretty good. too short tho
level editor says A/D to swap but it doesn't do anything

RowanFuture responds:

Oops, everything in the level editor uses cursor. I forgot to edit the UI
Edit: UI updated

the best flick club player.
read my thoughts on the voting system in my post "Voting vs Quality" it's a bit rough but I think it says what I want to say. lets talk about it.
real ones have square frames.
pfp by Dall-e online

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