this isn't bad as a concept, but I really don't have a clue what I'm doing or how anything actually works. I might let this slide, but you need to come through with something more complete.
this isn't bad as a concept, but I really don't have a clue what I'm doing or how anything actually works. I might let this slide, but you need to come through with something more complete.
Thank you!!! omg my 1st feedback. I don't think anyone would care to check out my game. Sorry the late reply, I was too busy with day job. I don't even think that anyone would give me feedback so I rarely check back to this.
Yes, I do realize my work is a lot confusing. It got stagnate for a while, then I think I need to pivot. I'm making a different build. Hope to see you again.
Again Thank you a lot for the feedback.
glitched out super hard somewhere around 240m, got caught on something and then it covered the whole screen and I died. Alright descension game
Thanks for the feedback! We're already working on fixing this bug.
Edit:
Hey again, we implemented a fix for this. At least we hope so. :D If you want you could try again, we would be super happy if you'd want to!
Thanks a lot again!
acceleration is way too high. combined with high momentum this gets insanely annoying. you dont move with platforms, the wall jump has a 1/20 chance of working and there's no consistency.
Iron this stuff out and we'll see, good luck
I have now added checkpoints in 'normal difficulty'. I have not fixed many of the suggestions you've suggested here but if you would give it another shot to see if it's more playable now that would be great. This game is meant to be a frustrating one but I'm still trying to find the balance so thanks for the feedback.
Got 91, literally was 2 pixels away from 98. leaderboard says 84 for some reason but I have proof. believe it or not, this game is solvable lmoa
update, 105 I think is the max. again, took a screencap bc leaderboard can't handle my epic skills.
OK THIS HAS TO BE IT, 112 HAS TO BE THE CAP FOR THE TIME LIMIT. again capped if leaderboard doesn't show it, posted on my page.
I don't understand but I just got 119 lol I swear that has to be it, I'll lose my mind if it can be higher
I think the issue is it doesn't actually count the first basket bc it spawns from a different spot but idk
the real question is, how are people getting scores that aren't multiples of 7?
depending on how fast u make the baskets as well gets u more score
each basket is +7 score - time of game/8
pretty simple escape room, although I can't figure out the final number pad lol. I know it has to do with the books but I can't make sense of it.
Thanks for playing the game :)
as for the books check the capital letters they make a word when put together
the orange needs to be more orange, can get confused with yellow. esp with all the effects in the way. still, fun idea.
Your feedback was taken into consideration, and I updated the colour contrast to reduce confusion.
Have a great day!
very floaty and the walljump ability doesn't feel natural, like you can stall on a wall and lose your jump if you hold up while trying to do it. maybe this is the point though. not terrible but nothing speical
That is the point, and the way I meant to create the player mechanics so the game is hard and yes I can't really blame you if you don't like the player mechanics.
Decent game, A little too simple to play for a long time because of the lack of strategy. I think the game is fine as it is though, nothing is overly complex, which makes for a relaxing 5 minutes of explosions. But, the simplicity of it and the addicting quality it has to some people, I'd put this in the App store and Android Market. I think this game would be much better there as this is more of a "minigame" then a true game. Basically, it's ok, but put it up for a buck I'm sure it will do well.
I begin to think the buttons to the iphone/android should have been MUCH BIGGER in the menu screen.
Nothing bad about this game
The music seemed too out of place, I'm not sure what to recomend, some more like techno would do. I had fun with game and hope to see more from you. Nice job!
Music for this sort of game is difficult to choose. In action you can use music to heighten up feelings, but in puzzle game you don't exactly expect player to produce adrenaline :)
I had chosen this because it is quite calm and relaxing, going with the game theme. I agree it could seem out of place for someone but most people enjoyed it.
Anyway thanks :)
the best flick club player.
read my thoughts on the voting system in my post "Voting vs Quality" it's a bit rough but I think it says what I want to say. lets talk about it.
real ones have square frames.
pfp by Dall-e online
Age 30
michigan
Joined on 10/3/09