took me a minute to figure out holding M1 keeps you constantly moving, should be explained esp since it's implied that you only click to move with the double click to start.
decent game though
took me a minute to figure out holding M1 keeps you constantly moving, should be explained esp since it's implied that you only click to move with the double click to start.
decent game though
the fire rate is too slow for thing to take 2 hits to kill, it doesn't need to be stupid fast but it's annoying as it is. enemy shots eat your shots which is painful. power ups don't spawn often enough, you miss the first set and you lose the game on timer. the platforms are too cramped and eat your shots, fix this by making the jump better maybe so you need less of them.
functional but needs a lot of work.
Thanks for the feedback! Fire rate is now a bit faster, power ups are more common and the platforms are more spaced out.
ay boss, can't pick up the key
ok, kinda dark. can't wait for the next part
left mouse click! its a bit tricky
good start but it feels cramped? Idk, cool game
gonna need more than this man, this is functional at least so you get that. best of luck
really good start, just need to get the visuals going.
you get overwhelmed pretty quickly, this is likely do to the fact that towers shoot on a timer rather than proximity. enemies often just avoid tower shots by being very fast + timer based turret shots. a lot of towers have many projectiles that go to waste since they fire radially. A visual would be good for the bit generating towers, I can't really tell when they activate but it seems like not often enough since I can't place many towers. you've got something here and it needs work. Also, only 3 hits and it's a whole restart? damn son
the best flick club player.
read my thoughts on the voting system in my post "Voting vs Quality" it's a bit rough but I think it says what I want to say. lets talk about it.
real ones have square frames.
pfp by Dall-e online
Age 30
michigan
Joined on 10/3/09