that jump sound effect is fucking horrible and needs to be changed immediately.
seriously what are you thinking when you hear this ear piercing sound that makes you think "yeah people will want to hear that every time."
game itself is fine though
that jump sound effect is fucking horrible and needs to be changed immediately.
seriously what are you thinking when you hear this ear piercing sound that makes you think "yeah people will want to hear that every time."
game itself is fine though
Thanks for the feedback will work on that, with either reduced volume or change the sfx
st8five.itch.io refused to connect."
can't play it for some reason, that message is all I get.
Thank you for letting me know, I will upload a new file that may help.
same thing as your other game.
needs a timer otherwise the score doesn't really mean anything
please upload a complete game instead of an unfinished one
I will use this same post to update the game, thanks for playing alpha!
is the game meant to be impossible to beat or is there a bug that doesn't let the coin behind the sign appear?
ok idk what I did different but it worked on my 6th try
yeah I went all around the sign, killed the sign, didn't kill the sign, talked the sewer guy first, didn't talk to him.
idk but it works now
The coin's behind the mysterious sign
the jump could allow for more than what feels like a 2 frame window to make the jump over the fire in lvl 3. it's incredibly precise.
if you're falling, you won't jump or don't seem to. I would think it's important that jumping is uninhibited if you're playing a game where jumping is on a timer.
if you move up to an edge and jump, there's a fairly large area where if you were sitting on the corner before the jump, you'll slip off or move forward in your jump just slightly. not sure which one it is.
this has potential, if you insist on the jumps being that hard in lvl 3 then so be it, but it's something to consider. just a slightly slower jump would work best I think. I still think it should be hard.
music is dece tho since it's so simple it's just pleasant instead grating.
oh yeah 1 more thing, since arrows are also used for moving, the up arrow should also take you thru doors. I when I say it should still be hard, I really do mean have the window be like, 1 frame more lenient. I feel like the way to do that is make the jump slower by that tiny amount if it's possible
hey, thanks for the review!. yeah i made this game with difficulty in mind. but maybe i've overdone it in level 3 haha. i'll see what i can do to make it less harder.
ok due to the ai being perfect, you can't chase them or run away from them without getting cornered or hit them with a block bc they always avoid it. the only way to do anything is go to a wall and keep moving into the wall. you surround yourself with ice blocks, then move one at a time leaving just 1 side exposed until another monster comes. on the next turn you hit it, surrounding yourself again. then repeat. you can literally do this forever and it's the only way I find that allows you to get points.
it looks ok, but since the only way to play it is by cheesing it + lack of sound or music. it's just ok. I think the only way to make this work is have the enemies move true random.. but I'm not really sure.
either the spikes or the square need to be smaller or both and the play area needs to be slightly bigger. very very slightly. you have almost no time to react to anything esp if you need to jump. often times you're screwed either way, unless you predict you need to speed up or jump, purely on luck. it's ok, but needed to be play tested first.
I will try fix that, thanks for review :)
the best flick club player.
read my thoughts on the voting system in my post "Voting vs Quality" it's a bit rough but I think it says what I want to say. lets talk about it.
real ones have square frames.
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Joined on 10/3/09