See, this is funny af
See, this is funny af
Pretty alright, short to the point. Just enough detail to leave doubt. I really like the use of the skewed pixels to cover the words. Just neat
even in the skies, he can't escape the knee
incredible, I'm crying rn
it's ok, the main issue I have is there seems to be no difference with the guns with damage. The shotgun fires slower but they still take 2 hits to kill, at least that's how it seems. Very hard to tell with how dark everything is though. maybe adding lights to repair would help? zombies destroy on contact and gives you something else to juggle but makes it more fair. the stairs or wall or whatever on the right side is just luck to navigate. it's ok
Cool reaction game, hilarious loop & I love how it builds up, love this honestly.
suggestions, the bars you got stack up showing how you did, adds pressure & lets you see how you're doing. It's very hard to tell when it looks like you hit it at max bar but it goes up by 12 MPH.
First 1500 get owned
the orange needs to be more orange, can get confused with yellow. esp with all the effects in the way. still, fun idea.
Your feedback was taken into consideration, and I updated the colour contrast to reduce confusion.
Have a great day!
very floaty and the walljump ability doesn't feel natural, like you can stall on a wall and lose your jump if you hold up while trying to do it. maybe this is the point though. not terrible but nothing speical
That is the point, and the way I meant to create the player mechanics so the game is hard and yes I can't really blame you if you don't like the player mechanics.
Nothing new at all, and I know what the goal was, to make the story happen and make people fall in love with the simplicity and love side of it. But when there are so many of those that are on par with how "great" this is, it's nothing new. But you still took the time to make it, and if this is something that actually happened to you, I give you the extra half point, if not, I regret it.
What you did perfectly is hit the appeal factor in people. This game is relaxing with a touch of simplicity with the music fitting very well by setting the ambiance. It's more of a reflex challenge that gets harder as you go, which is good, but at times I find sharp movements to be unresponsive which kills the game slightly. But, this game is very very basic with no change beyond difficulty. No background really, the overall game just has nothing when the controls are shoddy (occasionally, but mostly on the sharp turns which are most important.) This is where the appeal comes in, with the music being simple and having a gentle centered character, people will call this "beautiful" (I'm not reading beyond my own review) which in combination of relaxation and contrast of a lot of violent games that people like to... not demonize, but view under a veil of negativity. It is nice to play, I will give it that.
TL;DR
Ok, not much to it, improve controls, and music is good. Appeal is huge considering the general audience and mixed views on simple and or non-violent games. Not playing again probably due to lack of changes in levels beyond difficulty.
the best flick club player.
read my thoughts on the voting system in my post "Voting vs Quality" it's a bit rough but I think it says what I want to say. lets talk about it.
real ones have square frames.
pfp by Dall-e online
Age 30
michigan
Joined on 10/3/09